How to Fish Game Guides
Everything on this wiki, arranged around the loop the game actually runs on: hook a catch, win the fight, sell it, upgrade, take the boss, hand in the trophy.
Last checked against Patch 1.0.12 · September 7, 2026
What these guides cover
How to Fish is a physics fishing game where the catch fights back.You hook creatures, finish them with weapons, sell what you land, and spend the money on gear that opens harder water. Story bosses gate the five islands.
These guides cover that progression: the loop, the boss order in full, every catch and the lure it takes, the gear worth buying and the fixes for when it misbehaves.
Everything is cross-checked between published guides before it goes in, and each page carries the date it was last checked and the patch it was checked against.How this wiki is sourced has the detail.
The core loop, in order
Every guide here hangs off these six beats. If you are stuck, you are almost always stuck on one of them.
Hook it
Pick the rod and lure that match what lives in that water, then tap the hook key rather than holding it. Holding on a big fish snaps the line.
Fight it
Catches fight back. Keep your distance, keep a weapon ready between casts, and watch the escape bar rather than mashing.
Sell it
Ordinary catches are income. Quest trophies are not — hold anything shaped like a skull, tail or fin until you have checked what a quest wants.
Upgrade the bottleneck
Buy against whatever is costing you the most time: a weapon you can control if fights drag, a boat engine if travel eats the session.
Take the boss
Each boss needs specific bait to spawn, a weapon you can aim, and free inventory space for the drop.
Hand in the trophy
The trophy, not the meat, is what opens the next island. Hand it to the NPC who asked for it and the loop starts again one island out.
How islands unlock
Islands are not opened by sailing further out. Each story boss drops a distinctive trophy, and handing that trophy to the NPC who asked for it is what unlocks the next island. The chain runs in this order:
| Boss | Handing in the trophy opens |
|---|---|
| Spider Crab | the boat |
| Giant Piranha | the next island |
| Pufferfish | the island after that |
| Albatross | the volcano |
| Bowhead Whale | the endgame |
Two things catch people out here. The meat is not the trophy — sell the wrong drop and the quest stays open. And a boss needs specific bait to spawn at all, so the fight starts at the shop, not the shore.
Notes on the detail
Three things worth knowing about how precise the numbers here are, as of September 7, 2026:
- Item prices. The gear pages carry the figures published by the weapon and gear guides, but those come from fewer sources than the item names do — treat them as close rather than exact.
- Island names vary between communities. The order is the same everywhere, but you will see the middle three called different things elsewhere — the names used here match the in-game progression as the fish lists describe it.
- Co-op quest credit. Whether guests get the same progress as the host is untested here.
Spotted something we have wrong, or can confirm one of the gaps?Send a correction — that is how this page improves.
Every guide on this wiki
Getting Started
The first hour, step by step.
BossesBoss guides
Bait, strategy and trophy hand-in for each encounter.
FishFish and lures
Catches by island and the bait each one takes.
GearGear
Weapons, lures, engines and attachments.
New in 1.1How to get the bow
The Islet Update weapon, bought with euros on the mini islands.
IslandsIsland progression
The five islands and the order they open in.
FixesTroubleshooting
Crashes, saves, performance and co-op.
PatchesPatch notes
What changed, and which guides it affects.
Guides FAQ
Do I need to fight every boss to finish the game?
The story bosses are the gate. Each one drops a trophy that a quest wants, and handing it in is what opens the next island. Mini-bosses sit outside that chain.
Can I skip ahead to a later island?
Not through the story. The trophy chain has to be walked in order, so a later island stays shut until the boss before it is down.
Is co-op progress shared?
Lobbies run 1–8 players since Patch 1.0.4, with invite-only private lobbies added in 1.0.5. How quest credit splits between host and guests is the one part we are still checking.
Why are some numbers missing from these guides?
Where sources disagree, this wiki shows the working instead of picking a figure — the fish page counts the island pools out loud rather than just printing a total.
Which patch are these guides written against?
The boss, fish and island guides were checked against Patch 1.0.12. The Islet Update (1.1.0 to 1.1.3) added the bow, the mini islands and new creatures; the bow has its own guide, and pages the update touches say so.